Halo + Diablo = Borderlands

borderlands_e3_screenshot_6I never was that great at math, but this is one equation that makes sense to me. The real question is does it make sense to you? Randy Pitchford and Gearbox Software certainly hope so.

My first glimpse of Borderlands was in the September 2007 issue of Game Informer. The game was touted as “Diablo meets Mad Max,” due to the post-apocalyptic universe that the game was set in. If you don’t get that reference it is likely that you’re 13 years old and only remember Mel Gibson from South Park episodes. If so, please stop reading and go rent Road Warrior. Back then the game had realistic visuals and was said to blend the FPS and RPG genres much like Fallout 3 did last year. One big change as of late has been the visuals; they have been changed to more of a Prince of Persia esque cell shaded style. In my opinion these new graphics really make the game stand out and differentiate it from the games it’s going up against this fall.
borderlands_e3_screenshot_5So we know the game is going to be a FPS but where does the Diablo factor come in? One word…LOOT! Not just a little loot either. According to Mr. Pitchford the game will feature hundreds if not thousands of weapons and items. Where do you get this “loot”? Well that comes from the various NPC’s and creatures roaming this open world. The bigger the baddie, the better the loot you receive. Now what fun is collecting loot if you can’t share it with your friends? Once again, Randy has the answer, in the form of drop in-drop out co-op where you can bring your own character from your single player game into any of your friends’ experiences. That means all your loot, skills, and weapons will transfer over as well. In order to balance the game the enemies will scale to you and your friends’  levels. Oops, I totally forgot to mention the leveling syste. In typical RPG fashion you will level up by vanquishing your foes. There are also no limitations when you can and can’t join a co-op session; if I’m level 1 and you’re 45, we can join up and the game will scale accordingly.
borderlands_e3_screenshot_3Borderlands will also allow you to choose your class based on how you want to play the game. This quote from Randy pretty much sums it up, “If you take Halo and how it feels to move your character around, and aim and pull the trigger and the way the gun feels in your hands and the way it fires, it’s just like that. But now imagine when you’ve done that a little bit, wow I just leveled up and I’ve got more health and I’ve gotten skill points. Now I can choose to be a really good armsman and reload faster or I can choose to be a medic, depending on which character class I’ve chosen each of them has multiple builds, and I’ll build my character out with the skills I develop throughout the course of the game.”

So far I haven’t seen anything about Borderlands that turns me off. This is definitely my type of game and I look forward to hearing more about it as we near its October 2009 release. One worry I do have is that Borderlands might get lost in the shuffle, going up as it must against the Assassin’s Creeds, Modern Warfares, God of Wars, and Uncharteds of the world isn’t going to be easy.

Check out these screenshots below!

Halo T-Shirts

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6 Comments

  1. the blobbish one says:

    i have been looking forward to this game and will most likely buy it before any of the others listed.
    looks really great, can't wait

  2. Teabags says:

    i looked at this game a few times, and it has been strange following it throughout development, but I think it will pay off in the end.

  3. Matto says:

    i always of thought fallout 3 and champions plus vehicles instead of halo and diablo

  4. iamerror says:

    Borderlands is every game you've ever played… at least this is what I've thought about it playing through. Vehicles navigate like Halo, the Vault and Wastelands reminds me of Fallout, the end boss in the vault is like the one in Phantasy Star Online, the items are setup like WoW but are reminiscent of Anarchy Online with how they can make many different weapons out of the same thing. The respawn portal – straight out of Asheron's Call 2.

    Overall this game is great the first time through but lacks replayablity and story line. Enemies and landscapes are the same until the very end really. My recommendation is to play the game because it is attention grabbing. The Cell Shading looks very good and over time starts to make you feel like it's all 'normal', as though you are living in that environment.

    One thing I could say about Borderlands to make it better would be about 10000x the content that is currently in it. Again, once the game is over, it's pretty much over.

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Author: Rich Matney