Hands On: New Super Mario Bros Wii

We all know what to expect when playing a new Mario game: great level design, catchy music, vibrant graphics and having to save that stupid Princess that always ends up getting captured (honestly if I were Mario I’d would of given up in the N64 days). One thing that is still relatively untouched in the Mario series is co-op. In recent iterations co-op has been a nice add on. This time however, co-op is this adventure’s hook to get us all loving that chubby under-worked Plumber.
With four players on the screen at once, it was understandable to see that the level I was playing wasn’t as dense from what we’re used to in previous Mario games. There is a lot going on and many things to get in your way, without a complex level design. However, I’m sure that the demo was early on in the game, so I’d be curious to see what they can do with level design catering for three extra players.
Though the game is in standard definition, it still looks great. If there is one Developer that should know how to make their games look great, it’s Nintendo. It plays smooth with no sign of slow down, which leaves you to just blame your co-op buddies for why you keep dying all the time. It’s a simple yet refreshing idea for the Mario series to go and one that will be perfect for family fun, something that (we all know) fits right into the Wii’s demographic.




2 Comments
When it comes down to it its really only between PS3 and Xbox, and when you look at whats important, i.e Games, it really just comes down to preference. Theres only one game available only on Xbox that i want to actually play (Mass Effect). That's why I'm a PS3 boy. Before it was Bioshock but now we go that tooooo